this was wonderfully expressive. I love the addition and removal of layers to the music. I didn't run into more than one glitchy memory, and I wish I had seen more of it because I am fascinated by how playfully vague the platforming and means of moving forwards is, which, of course, ties in very strongly with the narrative themes! the ending especially caught me by surprise.
I have had a hard time moving forwards, in my life, and this has given me space to reflect on that. perhaps the steps needed to go on don't always look like they can be walked on.
Thanks a bunch for giving our game a try (and for your kind words about the music)!
I'm sorry you couldn't conduct your playthrough to its end - I hope you'll keep a good memory of your experience still!
(To be fair, a lot of people seem to struggle with the "glitchy memories" mechanic, at parts where you're supposed to walk backwards to remove glitchy visuals and replace them with "healthy" ones. - which is very much my fault as this mechanic is poorly introduced in the context of the game...!)
The art and music are really good, although I spent so long trying to figure out where the platforms were that the music started to feel repetitive and less impactful. I think if the platforms were indicated by differently colored pixels it would alleviate the problem a lot. Good submission though!
Hey man, Chuster here! Great job, especially tacking this thing alone! As for feedback, yeah, at the beginning I was confused on what to do, mostly because the platforms aren't visually standing out as actual platforms, so I had to read the comments below to get through haha. Otherwise, congrats on your game!
Wow. You have made me unbelievably sad (in a good way, I suppose haha). Amazing story-telling and the music and art fits perfectly. Platforming is simple but effective, even though it didn't need to be; you probably could've made the gameplay filing taxes and I still would've kept playing just to read the next text popup :)
Oh no! I'm sorry the instructions weren't clear enough! You're supposed to move past the right end of the screen to spawn platforms to reach the window. Sometimes corrupted objects will spawn, making it necessary to go to the left end of the screen to rewind them.
Aw this was amazing. For anybody who is a little confused, there are invisible platforms that correspond pretty well to the art in the background. You have to jump on them to make it through the window. First you need to actually get enough platforms though, which you achieve by walking off the right of the screen repeatedly. If you get a platform that looks like garbage though, walk off the left to remove it.
Yes, the platforming definitely isn't this game's greatest achievement haha, I'm still a novice when it comes to design and I definitely learned a lot *as I was doing it*
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this was wonderfully expressive. I love the addition and removal of layers to the music. I didn't run into more than one glitchy memory, and I wish I had seen more of it because I am fascinated by how playfully vague the platforming and means of moving forwards is, which, of course, ties in very strongly with the narrative themes! the ending especially caught me by surprise.
I have had a hard time moving forwards, in my life, and this has given me space to reflect on that. perhaps the steps needed to go on don't always look like they can be walked on.
Hi, thank you so much!! This game means a lot to me on a personal level and I'm very glad it gave you space to reflect!
This is such a lovely, creative method of storytelling, I really enjoyed it!
Thanks a bunch!! That means a lot to me!
Very nice music. I unfortunately wasn't able to finish it, but I enjoyed the part that I was able to play!
Thanks a bunch for giving our game a try (and for your kind words about the music)!
I'm sorry you couldn't conduct your playthrough to its end - I hope you'll keep a good memory of your experience still!
(To be fair, a lot of people seem to struggle with the "glitchy memories" mechanic, at parts where you're supposed to walk backwards to remove glitchy visuals and replace them with "healthy" ones. - which is very much my fault as this mechanic is poorly introduced in the context of the game...!)
I made it through the game! It was very touching, and it felt like a poem.
Thanks a lot! That's a big compliment, I'm very touched that you came back for another try!
Thank you for this game, it made my eyes well up. <3
Oh no! Thank you for playing it, I hope your eyes are very dry now.
The art and music are really good, although I spent so long trying to figure out where the platforms were that the music started to feel repetitive and less impactful. I think if the platforms were indicated by differently colored pixels it would alleviate the problem a lot. Good submission though!
Thank you! That's the one thing I've really learned from people's feedback, making the platforms more obvious haha - definitely will work on that!
Nice atmosphere, nice art and sound, maybe the platforms could be better X)
But really great job for the ambience!
These platforms are the bane of my game dev carreer haha
Thank you for your feedback and kind words!
Hey man, Chuster here! Great job, especially tacking this thing alone! As for feedback, yeah, at the beginning I was confused on what to do, mostly because the platforms aren't visually standing out as actual platforms, so I had to read the comments below to get through haha. Otherwise, congrats on your game!
Thanks a bunch! I clearly need to level up my affordance game haha, thanks for your kind words and taking the time to play the game!
Wow. You have made me unbelievably sad (in a good way, I suppose haha). Amazing story-telling and the music and art fits perfectly. Platforming is simple but effective, even though it didn't need to be; you probably could've made the gameplay filing taxes and I still would've kept playing just to read the next text popup :)
Damn, that was a *huge* bucket of compliments you just dumped on me there, thank you so much!
I'll try to make you happier next time!!
i dont understand what i have to do, but nice art and song. Cheers!
Oh no! I'm sorry the instructions weren't clear enough!
You're supposed to move past the right end of the screen to spawn platforms to reach the window. Sometimes corrupted objects will spawn, making it necessary to go to the left end of the screen to rewind them.
Thank you for your kind comment!
Aw this was amazing. For anybody who is a little confused, there are invisible platforms that correspond pretty well to the art in the background. You have to jump on them to make it through the window. First you need to actually get enough platforms though, which you achieve by walking off the right of the screen repeatedly. If you get a platform that looks like garbage though, walk off the left to remove it.
Thanks a bunch, that was really sweet!
Yes, the platforming definitely isn't this game's greatest achievement haha, I'm still a novice when it comes to design and I definitely learned a lot *as I was doing it*